The A Light in the Dark demo is finally out!


It took me much much more longer than expected, but I finally finished the A Light in the Dark demo! You can play it here. Based on the feedback to this demo I’ll decide whether I keep on working on this idea or not, so any feedback is appreciated!


Back from the dead!

So as it usually happens at the end of an academic semester, I disappear… but now I’m back! And I’m glad to be here. I have lots of intersting plans lined up for the near future, so that’s what I’m going to talk about now.

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Hack n Slash n Glitch – Kenney Jam 2017

Hey everyone! Here’s the game I made for the Kenney Jam 2017, with the theme “It’s a feature, not a bug!”. To be honest… I didn’t like the theme, but it’s probably just me being grumpy because I couldn’t come up with any good idea that was artsy or had good mechanics.

I had fun making it though! And that’s the spirit I aim for when participating in a jam. You can get the project code over at Github (surprisingly decent/readable until the final stretch) and play the game here!

Ruins of Time remake demo

So, I finished a simple demo for the Ruins of Time remake! You can play it over here.

This project was mostly to experiment some techincal stuff (source control and a style guide) and exercise my “gamedev muscles”. I achieved that, so I’ll be leaving it as is, and will move on to other new (and hopefully more interesting!) ideas. If you’re interested in checking it out though, the project can be found on Github.


Got first place at a game jam!


Last weekend, I participated in a special game jam here in Chile organized by LA.PCERA. Why special? Besides being a competition with a $1000 USD prize, the jam was about making games for scientific divulgation, a really respectable goal. I just went for the fun of the jam, especially since this time I was participating with friends (I usually go solo and join a team on site) and I never really thought about the prize… until I won! Totally unexpected…

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