Welcome to a new edition of Alce Analyzes, where I take something I like or dislike and analyze why it’s good or bad.
Last devblog, I talked about the battle system and gameplay my game currently has. This time, I’ll be talking about the gameplay my game used to have.
Here’s a quick test of the movement and camera system I’ve been working on for the last few weeks.
With the movement system mostly done, it’s time to work on the battle system! This devblog I’ll be explaining the basics of Life’s Impetus’s battle system.