I’ve mentioned it a few times before, but I’ve never really got into the details of the process behind animation in Life’s Impetus. It’s what I’ve been working on for this past week, so now’s a good time to talk about! Besides describing the nitty-gritty stuff, I’ll be showing a lot of in-process pictures.
Art of Movement
Before I can get into the actual description, I need to define the main technique on which my process is based: rotoscoping. I’ve used this comparison too many times, but it works; rotoscoping is basically the 2D equivalent of mocap. You record the action you want to animate, and then print and trace it. My process is not exactly the same though, so let’s start with the explanation!
Welcome to a new edition of Alce Analyzes (been a while, hasn’t it?), where I analyze stuff stuff I feel like analyzing.
While I wouldn’t consider myself a hardcore fan, I really enjoy Super Smash Bros. And, I also really like Playstation All-Stars Battle Royale. I honestly wish it had caught on, but I suppose there are people more qualified than me to explain you what makes SSB so much better than PSABR. Nevertheless, I want to compare these two. However, instead of focusing on the intrinsic details of each game, I’ll look at their overall structure; and, how about I compare it to a football match?
Here’s me and team showing off our game Titan Wars on-stage. Can you recognize which black blob is me?
I’ve probably mentioned it before, but Life’s Impetus takes place in a shopping district. Normally, I would say “not any shopping district!” to sound dramatic and stuff, but it’s not really true; the game’s shopping district is supposed to be nothing out of the ordinary. That said though, I will be sure to make it looks as attractive as possible, and that’s what I’ll be talking about this devblog.