So, it’s that time of the year once again… That time where end-of-year activities start pilling up and I decide it’s best to go a game development hiatus for a month. So, what does this mean? That’s what I’m going to talk about this post.
Hey! Since I don’t have much to say about what I’m currently working on (I will for the next devblog, though!), this weekend I’ll be talking about my story writing process, which is divided into 3 phases (in case you couldn’t guess from the title).
Welcome to yet another new series! This one is meant to be a laid back study of the aspects I like and dislike in a game I’m currently playing. I don’t play that much games though (too busy with gamedev!), so expect it to be less frequent.
So, let’s get into it. Soul Sacrifice is a PS Vita hunting game that takes place in a world where the only monsters that exist are those who were once animals or humans. You play as a magician, the people in charge of fighting and sacrificing these beings. It came out in April last year, and while I really loved the demo, I didn’t pick it up until a sale late in the year and I finally started playing it early this year.
Before Life’s Impetus was called “Life’s Impetus”, it was called Fountain of Life.
I changed it for many reasons, but the Fountain of Life is still an important element of the game. In this devblog, I’ll be talking about what makes this fountain so important, and the difficulties I’ll face in making it.
Have you ever heard of a tag? It’s usually when somebody does something (whether it be draw something, answer some questions, etc.) and then has to “tag” other people to do it too. Quite a while ago, I was tagged, and that’s what I’m going to do now! I mostly will have to talk about myself, so this will be good for those of you who want to know more about me.
First up, 10 things about me: