I didn’t do a live blog as usual, but I participated in last weekend’s Ludum Dare! The theme was “Ancient Technology”, so I decided to go for something really ancient and make a game about fire. The result is “Cooking Caveman”, a game where you play as a caveman cooking pieces of meat. I only managed to participate on one day, so it isn’t really polished (the mechanics are kinda meh) but I hope you enjoy it nevertheless!
Play it here!
It was the final presentation of the Fukushima Game Jam.
My team and I were showing off our game. Since the organizers of the event were in Japan, our display was being streamed live to them, and when we finished, they gave us their opinion: it has potential, keep on working on it. Good right? But what made their comment special is that, out of all the teams here in Chile, we were the only ones who were told to keep on developing our game.
To be honest, our game wasn’t that great, and some of the other games looked much better than ours, so I wondered why us? What made our game stand out among the others? That’s what I hope to answer in this post.