Wait, wasn’t I making a game called directions?

Yep… but I failed. I tried to make something simpler, but I failed at that too… Really, I could talk about what went wrong, but there isn’t anything more to say than “an interesting idea + a busy week = failure”. It’s incomplete, but you can play what I made here.

It’s pretty lame ending though: out of the 4 games I wanted to make in January, I only made two, failed at one, and couldn’t finish the last one… If anything, I’m going to be giving compatibility another go in February, and if that goes well I might try finishing directions properly.  Ah well… I did learn something though, and I’m glad for that. Let’s hope what I learned here will be useful in the future!


“compatibility”… fail

Hey everyone,

I’m sorry to say that I failed at my 3rd weekly game for “Us.” :/ To be honest, I still had some slim hopes of finishing it today or tomorrow, but in the end I decided it would be best to leave it. What happened? Well, two things mainly:

  • I had a couple of other important obligations for the week, and I ambitiously thought that I would have time to fulfill these and make a game.
  • The game idea I chose to do (compatibility) turned out to be much more complex than I anticipated.

I did start on the game, but really, if I didn’t stop it now it would have eaten into the time of this week’s game, which wasn’t ideal either. I doesn’t mean I have given up on the idea though! I think it’s a pretty good concept, so I’ll get around to in in February. Now though it’s time for the 4th game… directions.

Weekly games… begin!

And so we start! As I mentioned in my last blog post, I’m going to be jamming and making a game every week for the next few weeks (although probably only January). I finally decided on the theme I wanted these game to have, and that’s what I want to tell you about. The theme is going to be “relations”, and here’s the title/logo for this ‘anthology’ I’ll be making:


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