“closeness” postmortem

Another week, another game! And like with the last one, it’s time to see what I did wrong… but also what I did right, because I did much better this time! (I think)


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Sky’s Isles Postmortem


Sky’s Isles was a game I made for the 2014 Indie Game Maker Contest. The goal was to make any game in any engine in a month, and I decided to make a hand drawn 2D platformer shooter, the main twist being that it took place in a world of small floating islands which you could explore in a hot air balloon. Before we look into what I got right and what I got wrong, it’s probably useful to check what exactly I was hoping to achieve with this project:

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