Before Life’s Impetus was called “Life’s Impetus”, it was called Fountain of Life.
I changed it for many reasons, but the Fountain of Life is still an important element of the game. In this devblog, I’ll be talking about what makes this fountain so important, and the difficulties I’ll face in making it.
Continue reading “Life’s Impetus Devblog #10 – The Fountain of Life”
Hey! It’s been such a long time, hasn’t it?
But, I think I can confidently say that I’m done with Sky’s Isles. Thus, it’s time to concentrate Life’s Impetus once again. So, what am I going to talk about this time, then? Well, this devblog is going to be about the cutscene system (AKA the conversation system). One of the most important parts of LI will definitely be the dialogue, so I want to make sure it’ll be as interesting as possible not only from a content perspective, but also from a presentation perspective. I’ll be looking into the different features I have planned and how I will (probably) implement them.
Continue reading “Life’s Impetus Devblog #7 – To Make People Talk”
Here’s a quick test of the movement and camera system I’ve been working on for the last few weeks.
With the movement system mostly done, it’s time to work on the battle system! This devblog I’ll be explaining the basics of Life’s Impetus’s battle system.
Basics of Battle
Continue reading “Life’s Impetus Devblog #3 – The Battle System”
Testing out basic moving and turning.